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ACROSS THE TRADES Spring 2019

CARS TO DRIVE HOMES

AUTOMOTIVE MANUFACTURERS ARE TURNING TO THE CONSUMER AV’S LARGEST TRADE SHOW TO DEMONSTRATE

THEIR LATEST AND GREATEST INFOTAINMENT TECHNOLOGIES.

TERRY MARTIN

INVESTIGATES.

T

he annual Consumer Electronics

Show (CES) in Las Vegas is fast

becoming a must-attend event

for motor vehicle manufacturers and

automotive suppliers that are using the

world’s biggest technology showcase to

present their latest and greatest – not

only cars, but in-car tech systems and,

let’s face it, some pretty wild ideas.

This not only demonstrates how

technology is rapidly changing the

experience in the car, but highlights

the increasingly strong connections

between home, office and personal

transport, as well as applications and

concepts that might start from the

vehicle before quickly expanding into

other areas.

The 2019 CES is a case in point,

from virtual reality (VR) and artificial

intelligence (AI) breakthroughs to new

noise-cancelling tech that dispenses

with headgear and applies to an entire

cabin.

So let’s take a deeper dive into some

of the highlights.

AUDI VR PLATFORM

As we’ve witnessed a stunning rise

in quality home cinematic systems,

the auto world has quickly turned

its attention to transforming – and

in Audi’s case, “redefining” – in-car

entertainment.

The days of seatback screens are well

and truly over before they really even

took off – among mainstream brands,

at least – with Audi taking to CES to

show how VR glasses can be used as

part of a fully immersive experience,

using technology that enables the

virtual content to respond to vehicle

movements in real time.

Partnering with Disney, Audi

demonstrated the system using a game,

Marvel’s Avengers: Rocket’s Rescue

Run,

which gives back seat passengers

a unique VR experience in that every

movement of the car is seamlessly

reflected in the experience. So if the

vehicle takes a sharp right-hand turn,

the spaceship in the experience does

too, curving around an oncoming

hazard. When the car accelerates

quickly, the ship in the experience does

the same.

That sounds to us like a sure bet

for travel sickness, but Audi insists

that the synchronisation between

the visual experience and the user’s

actual perception means the chances of

throwing up are “significantly reduced”.

While the technology has debuted

on a video game, and will easily

translate to movies, educational

formats and real-life immersive

experiences, the developers say

there are “almost no limits to what is

possible”. This is particularly relevant

as intelligent transport systems, such

as V2X (or, ‘vehicle to everything’)

communications, expand and enable

TECHNOLOGY